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The texture vectors, as the fundatnental elements of the vector method (VM), are usually determined by the Durand's iterative method. In present paper, the texture vector is derived by two kinds of the maximum entropy method (MEM), which choose pole figure data (MEM(I)) and the series coefficients of pole figures (MEM(II)), respectively, as a constrained condition. The detailed comparisons, including the texture vector and residual vector in the pole figure and ODF, among the results obtained by different methods are given through the ideal fiber texture simulation with Gaussian distribution. It is demonstrated that, although both methods the good results in the ideal texture simulation, the solution on assumption of maximum entropy displays more attractive results. In order to compare the sensitivity of the different methods to the experimental errors, the stochastical errors in pole figures are introduced by the computer random processes (Monte-Carlo simulation). The Monte-Carlo simulation shows that the MEM with the series coefficients as a constrained condition is rather sensitive to the "experimental" errors, however, inversely the conventional VM and MEM with pole figure data as a constrained condition.

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